In development

Right of Way

A transportation strategy game about moving more people with less traffic, cost, and pollution.

An animated end-state concept using fictional demo data.
Shape itRoads, bridges, highways, signals, transit, and zoning
Measure itDelay, throughput, cost, mode share, and transport emissions
Balance itEvery intervention consumes money, street space, and time

The premise

You inherit a city with congestion, limited money, and competing demands. Reshape its transportation network, then watch how people change routes and modes in response.

The goal is not to maximize car speed. It is to move people efficiently, affordably, and sustainably—and make the trade-offs visible.

What the player does

Still being built

Right of Way is in active development and has no public build yet. The interface above shows the intended product direction rather than a current release.

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